W.E.L.L online

Level designer: Sergey Zubenko

Unreleased MMO project Well Online by Sibilant Interactive is the place where i've started my career as level designer.

My job was quite simple: take the world map, created by game designers, and make it real. The world was planned to be seamless, so the mein difficulty was in a global topology, all terrain patches borders must fit somehow, all water in game was on the level of ocean, which was constant. We planned to add rivers later with water patches, but never came this far...

Anyway, while on this project i've progressed from a level designer, to a lead designer for group of interns who worked on weekends.

My last task was to create a capital city for one of 7 planned races.