I am Sergey Zubenko, Game Designer, Level Designer and Interior Designer.
I have expertise in developing 3rd person shooters, 1st person shooters, MMO's and vehicle combat games.
On this website you can find my portfolio in main section, and dont forget to check out Articles section, where I put my thoughts on game and level design.
MAIL.RU GROUP
04/2011 - 06/2014
Senior Level Designer. World design (Allods Online).
Game and level design of 7 Astral Isles (including scripting and balance)
Design and implemintation of Goblinobol V2.0 (competitive non-combat
activity inspired by football)
Level design for Witch's Hollow (PvP event)
Remaking progression of Gipat zone
OLGA PARSHINA ARCHITECT BUREAU
02/2005 - 10/2005
Interior designer.
Interior design of CEO Press Publishing office
MILANIUM DESIGN STUDIO
05/2004 - 01/2005
Interior designer.
Interior design of cottage house in Zarechye