I am Sergey Zubenko, Game Designer, Level Designer and Interior Designer.

I have expertise in developing 3rd person shooters, 1st person shooters, MMO's and vehicle combat games.

On this website you can find my portfolio in main section, and dont forget to check out Articles section, where I put my thoughts on game and level design.

Rikor games

01/2021 - 03/2023
Lead Designer / Creative head
(Prototype autochess-style game, mobile)
(Offroad racing game, mobile)

07/2020 - 12/2020
Lead Level Designer
(Prototype 3rd person multiplayer melee combat game, mobile)
(Prototype multiplayer RTS tank game, PC)

MAIL.RU GROUP
07/2016 - 07/2020
Senior Level Designer (Hawked)
Senior Level Designer (Warface console)
Aim-assist design, movement design. (Warface: Breakout)
Senior Level Designer, Game mods Designer (Armored Warfare).

MAIL.RU GROUP
06/2014 - 07/2016
Senior Level Designer. World design (Skyforge).
Level design of 6 Anomaly zones (Hi-end farm activity)
Support and design of PvP activities
Design of Panteon Air Battles (Dungeon)
Design and implementation of Golem Battle PvP arena

MAIL.RU GROUP
04/2011 - 06/2014
Senior Level Designer. World design (Allods Online).
Game and level design of 7 Astral Isles (including scripting and balance)
Design and implemintation of Goblinobol V2.0 (competitive non-combat
activity inspired by football)
Level design for Witch's Hollow (PvP event)
Remaking progression of Gipat zone

BIART STUDIO LLC
03/2010 - 02/2011
Level Designer.
Level design, game design and scripting for Deep Black
Level design for Deep Hunter

SIBILANT INTERACTIVE
02/2008 - 01/2009
Level Designer. Level Design.
Level design for project WELL online: continent topology, world map, capital
of Lizard race

OLGA PARSHINA ARCHITECT BUREAU
02/2005 - 10/2005
Interior designer.
Interior design of CEO Press Publishing office

MILANIUM DESIGN STUDIO
05/2004 - 01/2005
Interior designer.
Interior design of cottage house in Zarechye